#ifndef SPRITE_H
#define SPRITE_H

#include "SDL.h"

class Sprite
{
public:
	Sprite(SDL_Surface* screen, const char* filename);
	~Sprite();

	void draw(int x, int y);
	
private:
	Sprite();
	SDL_Surface* m_screen;
	SDL_Surface* m_sprite;
	SDL_Rect     m_blitRect;

};

#endif